Integration of Augmented Reality Elements in Hotel Management: Customer Experience
DOI:
https://doi.org/10.31866/2709-846X.1.2025.336367Keywords:
augmented reality, hotel management, customer experience, digital technologies, personalisationAbstract
Introduction. The article explores the specifics of integrating augmented reality elements into hotel management and their sociocultural influence on the customer experience. Purpose and methods. The aim of the study is to analyse how the use of augmented reality technologies is transforming management practices in the hospitality industry by improving the quality of customer service and promoting service personalisation. The study employed general scientific methods of cognition: analysis and synthesis, induction and deduction, systematisation, comparison, generalisation, forecasting and modelling methods. Results. The findings show that augmented reality (AR) is developing rapidly in the context of digitalisation, significantly reshaping the customer experience. As of 2025, the global AR market has surpassed 50 billion USD, with around 31 billion USD attributed to the hospitality sector. In hotels, AR technology is actively used to enhance navigation, provide information on tourist attractions, offer virtual room tours, translate menus, and implement interactive 3D interfaces. It has been concluded that these innovations contribute to a higher level of service personalisation, increased customer satisfaction, and engagement, creating a new type of customer-centric environment. Conclusions. The scientific novelty of the study lies in the systematic justification of how hotel management is adapting to the introduction of AR technologies by transforming management models, functions, and processes. At the same time, the research identifies challenges management faces, including the need to consider privacy issues, technical accessibility of services, and the ethics of marketing strategies. The practical significance of the study is reflected in identifying strategic approaches for adapting hotel management to the conditions of digital transformation through the use of AR technologies.
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002 [In English].
Barten, M. (2024, June 4). How Augmented Reality is Transforming the Hospitality Industry. Revfine. https://www.revfine.com/augmented-reality-hospitality-industry/ [In English].
Barvinok, N., Neshchadym, L., Lytvyn, O., & Tymchuk, S. (2025). Interactive marketing in the hospitality industry: Digital tools for promotion in a multicultural environment. Economies’ Horizons, 1(30), 22–32. https://doi.org/10.31499/2616-5236.1(30).2025.320681 [In English].
Buhalis, D., & Karatay, N. (2022, January 11–14). Mixed reality (MR) for Generation Z in cultural heritage tourism towards Metaverse. In J. L. Stienmetz, B. Ferrer-Rosell, & D. Massimo (Eds.), Information and communication technologies in tourism 2022 [Conference proceedings] (pp. 16–27). Springer. https://doi.org/10.1007/978-3-030-94751-4_2 [In English].
Gupta, R. (2024, August 30). 7 Examples of Augmented Reality in Hospitality Industry: AR/VR for Hotels. Kompanions. https://www.kompanions.com/blog/ar-vr-for-hospitality-industry/ [In English].
Guttentag, D. A. (2010). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), 637–651. https://doi.org/10.1016/j.tourman.2009.07.003 [In English].
Han, D.-I., Jung, T., & Gibson, A. (2014). Dublin AR: Implementing Augmented Reality in Tourism. In Z. Xiang & I. Tussyadiah (Eds.), Information and communication technologies in tourism 2014 [Conference proceedings] (pp. 511–523). Springer. https://doi.org/10.1007/978-3-319-03973-2_37 [In English].
Ivanov, S., & Webster, C., & Berezina, K. (2017). Adoption of robots and service automation by tourism and hospitality companies. In INVTUR 2017. Co-creating the future of tourism [Conference proceedings]. ResearchGate. https://www.researchgate.net/publication/316702026_Adoption_of_robots_and_service_automation_by_tourism_and_hospitality_companies [In English].
Jung, T. H., & tom Dieck, M. C. (2017). Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places. Journal of Place Management and Development, 10(2), 140–151. https://doi.org/10.1108/JPMD-07-2016-0045 [In English].
Kyrychenko, S. (2022, July 21). Podorozhi ta viina: yakoiu bude turindustriia pislia peremohy [Travel and war: What will the tourism industry be like after the victory]. Ekonomichna pravda. https://www.epravda.com.ua/columns/2022/07/21/689436/ [In Ukrainian].
Lodhi, R. N., Del Gesso, C., Asif, M., & Cobanoglu, C. (2024). Exploring virtual and augmented reality in the hospitality industry: A bibliometric analysis. Tourism and Hospitality Management, 30(1), 67–84. https://doi.org/10.20867/thm.30.1.6 [In English].
Marasco, A., Buonincontri, P., van Niekerk, M., Orlowski, M., & Okumus, F. (2018). Exploring the role of next-generation virtual technologies in destination marketing. Journal of Destination Marketing & Management, 9, 138–148. https://doi.org/10.1016/j.jdmm.2017.12.002 [In English].
Ratynskyi, V., Sherstiuk, R., & Maliarskyi, O. (2024). Perspektyvy vykorystannia virtualnoi ta dopovnenoi realnosti dlia pidpryiemstv sfery posluh (na prykladi hotelno-turystychnoho sehmentu) [Perspectives of using virtual and augmented reality for service sector enterprises (a case study of the hotel and tourism segment)]. Socio-Economic Problems and the State, 30(1), 169–176. https://doi.org/10.33108/sepd2024.01.169 [In Ukrainian].
Rauschnabel, P. A., Babin, B. J., tom Dieck, M. C., Krey, N., & Jung, T. (2022). What is augmented reality marketing? Its definition, complexity, and future. Journal of Business Research, 142, 1140–1150. https://doi.org/10.1016/j.jbusres.2021.12.084 [In English].
Rita, P., Omran, W., Ramos, R. F., & Costa, T. (2025). Exploring the applications of artificial intelligence in marketing: A topic modelling analysis. Tourism & Management Studies, 21(1), 39–55. https://doi.org/10.18089/tms.20250103 [In English].
Swiss Education Group. (n.d.). AR in hospitality industry: Uses, benefits & future trends. Swiss Hotel Management School. Retrieved February 21, 2025, from https://www.shms.com/en/news/ar-in-hospitality-industry/ [In English].
tom Dieck, M. C., Han, D.-I. D., & Rauschnabel, P. A. (2024). Augmented reality marketing in hospitality and tourism: A guide for researchers and managers. International Journal of Contemporary Hospitality Management, 36(13), 97–117. https://doi.org/10.1108/IJCHM-09-2023-1513 [In English].
Tussyadiah, I. P., Wang, D., Jung, T. H., & tom Dieck, M. C. (2018). Virtual reality, presence, and attitude change: Empirical evidence from tourism. Tourism Management, 66, 140–154. https://doi.org/10.1016/j.tourman.2017.12.003 [In English].
Yung, R., & Khoo-Lattimore, C. (2019). New realities: A systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, 22(17), 2056–2081. https://doi.org/10.1080/13683500.2017.1417359 [In English].
Zhu, C., Io, M.-U., Hall, C. M., Ngan, H. F. B., & Peralta, R. L. (2024). How to use augmented reality to promote a destination? The mediating role of augmented reality attachment. International Journal of Tourism Research, 26(1), e2603. https://doi.org/10.1002/jtr.2603 [In English].
Downloads
Published
How to Cite
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
The authors retain copyrights to the work and at the same time grant the magazine the right to first publish it under the terms of theCreative Commons Attribution License, which allows other persons to freely distribute the published work with a mandatory reference to its authors and its first publication.
The author of the published article has the right to distribute information about it and to post references to work in the electronic repository of the institution.